But the basis of the evolving Star Trek phenomenon is the original show, which stumbled unsuccessfully from one season to another for a mere three years before being cancelled. Something in that unpromising origin propelled the enormous success that followed, even though it could hardly be more different, in important ways, from later shows.
Fans use all art forms to express their creativity with regard to their fandoms. Fan fiction, reviews[ edit ] Fan fiction is the most widely known fan labor practice, and arguably one of the oldest, beginning at least as early as the 17th century.
The rise of online repositories built to archive and deliver fan fiction has resulted in a new activity: This fan labor practice is focused on the analysis and visualization of the use of content tags and categories, along with other metrics, such as hit and word counts in order to discuss and forecast trends and variations within and across fandoms.
Art and graphic design[ edit ] Fan art is artwork based on a character, costume, item, or story that was created by someone other than the artist. Usually, it refers to fan labor artworks by amateur and unpaid artists. Fan films vary in length from short faux-teaser trailers for non-existent motion pictures to ultra-rare full-length motion pictures.
Fanvids are analytical music videos made by synchronizing clips from TV shows or movies with music to tell a story or make an argument. Fangames are video games made by fans based on one or more established video games; the vast majority of fangames that have been successfully completed and published are adventure games.
Fans of video games have been creating machinima since The scripts, as performed by the computer-generated characters, are recorded and distributed to viewers online. These videos and their creation tend to be more popular with males.
Filking is often done in small groups at conventions, often late at night after other official convention programming has ended for the day; additionally, there The monomyth through star wars essay now dedicated filk conventions in Canada, England, Germany, and the USA.
Some fandoms   are known to produce music as a form of fan labor that is not usually classified as filk. Costume construction, tea blending[ edit ] In costuming or cosplaycreators assemble and sew costumes that replicate characters or fit with the setting of the target of fannish activity.
Costuming often goes well beyond basic seamstress and tailoring, and may include developing sophisticated mechanics, such as hydraulics to open and close wings, or complicated manufacturing techniques, such as building Stormtrooper armor from scratch by using vacuum molding and fiberglass application.
Fan art is typically involved in the form of a custom designed label.
Most fans are engaged in an economic model that rewards labor with "credit" such as attribution, notoriety, and good will, rather than money. The gift can also be surplus labor made in excess of the labor necessary from the worker, created not for other fans but rather to compel the original media property to notice their indebtedness and do something for the fans in return.
This was the case with the fans of the Firefly TV serieswho engaged in very visible fan activities, such as charity events, " guerrilla marketing " activities, creation of fan videos, and filk in order to successfully convince a studio to green-light a movie sequel to the canceled TV series.
The gift economy of fandom is seen by many fans as a central tenet of "what makes fandom different". Relationships between fans[ edit ] Instead of monetary reward, one of the major rewards of fan labor is the formation of relationships between fan creators and other fans.
The relationships created through fan exchanges are often as important, if not more so, than the products exchanged. The focus on relationships separates fandom economic practices from the capitalistic practices of everyday life. From an economic anthropology viewpoint, the products of fan labor are a form of cultural wealth, valuable also for their ability to interrelate the fan works, the fan-creators, and the original media property itself through conversation and fan work exchanges.
Fans, in other words, are "affines" of media property and of other fans. Deification of media property owner[ edit ] From another economic anthropology perspective, fan creative practices are labor that is done in a relatively routine way and that helps to maintain a connection to the media property itself the "cultural ancestor" or "deity".
Through their fan labor, fans are able to replicate "the original creative acts of first-principle deities, ancestors or cultural heroes". The types of material that fans produce and consume continually reproduce the structures and worldview of the fandom subset of the authors and readers, for instance, in terms of which ships are popular.
These choices also reflect the relationships fans construct of their view of their place within fandom, including how they relate to the media property and the corporate structures and products surrounding it.
Fans are therefore engaged in "the individual and collective construction of overlapping and even conflicting practices, identities, meanings, and also alternate texts, images, and objects". However, those who attempt to sell their creative products will be shunned by other fans, and subject to possible legal action.
Fans often classify other fans trying to sell their items for profit motives as "hucksters" rather than true fans. That fear has come true in more than one case, such as the removal from sale on Amazon.
The gray market operates mainly through word of mouth and "under the table" sales, and provides products of varying quality. Even though these are commercial activities, it is still expected that fan vendors will not make a large amount of profit, charging just enough to cover expenses.
Some vendors attempt to not mark up their products at all, and will use that information in their promotional information, in an attempt to secure the confidence of other fans who may look down at fans making a profit. Fan art is one exception, in that artists have traditionally sold their works in public at conventions and other fan gatherings,  as well as on their own web sites.
Many fan artists have set up e-commerce storefronts through vendors such as CafePress and Zazzlewhich allow customers to purchase items such as t-shirts, totes, and mugs with the fan design imprinted on them.
Third party marketplaces[ edit ] Some companies purchase fan-created additions or game items. Other companies run marketplaces for fans to sell these items to other fans for monetary reward. A business report called The Future of Independent Media stated, "The media landscape will be reshaped by the bottom-up energy of media created by amateurs and hobbyists as a matter of course [….
Companies, however, react to fan activities in very different ways.The Hero Journey in Star Wars Essay - The Hero Journey in Star Wars Star Wars was a low budget science-fiction film that became a blockbuster box office success. The movie has been extremely popular with all cultures and ages for several decades.
As well as being popular Star Wars also conveys many important themes. 网易云音乐是一款专注于发现与分享的音乐产品，依托专业音乐人、dj、好友推荐及社交功能，为用户打造全新的音乐生活。. The most conspicuous Minimalist esthetic in Star Trek is the color and use of colored light.
But something more subtle is almost as important, and that is the sound. Star Trek has a noticeable style not just in the visual appearance but in the auditory appearance, as well — the sound of it.
On one hand, there is a sort of Wagnerian musical scoring — . "Storytelling" is a bit of a buzz word except when it's actually put to good use. Then it's just marketing genius. See how to use it in this post. NEW LISTENING TO THE STONES.
Beatrice Walditch. Listening to the Stones teaches you to 'listen' – with all your senses – to revered places. Beatrice Walditch uses the prehistoric henge and stone circles at Avebury as her main examples, but wants you to explore and 'listen' to sacred sites near to where you live.
NEW LISTENING TO THE STONES. Beatrice Walditch. Listening to the Stones teaches you to 'listen' – with all your senses – to revered places. Beatrice Walditch uses the prehistoric henge and stone circles at Avebury as her main examples, but wants you to explore and 'listen' to .