Internet impact on popular music Violent Video Games Video games always provide a great pass time activity for children. These games are so many and so addictive that when a child is not controlled, he can spend all his time playing the games.
Video games become more and more realistic.
The main consumers for violent video games are teens. These games encourage killing and fighting enemies. More ways of playing violent video games are created each year, but most of us have this question in mind. Do violent video games influence young people to act aggressively?
I play violent video games online and I am 16 years old. Overplaying video games can have many disastrous effects on teen limiting gameplay can have multiple positive effects.
Overplaying can incite young players to act violently. Repetitive killing can train them to act aggressively. Most video games are just killing if the player does these actions to often he can subconsciously learn those actions and be violent himself.
In a study two groups of kids were asked to play violent video games more than another group. The group who had more exposure to the game was more violent than the one who did not play as much.
When the game is played the teen can associates violence with entertainment. Also for performing violent acts the player always gets a reward.
If the person plays the game too much they can develop the habit of being aggressive for fun. In some way if the game is played to much the boundaries between violence and fun in the game and violent in real life can be crossed. Most games have blood, many weapons such as explosives or rifles.
Being exposed to those behaviors in the game, dead bodies and blood can make the players insensitive to violence. Overplaying will make the players familiar with images of violent acts and if the player does it continuously it will seem like a normal thing to him.
Video games can be very addictive if abused. In the game the players is constantly rewarded and will do the same actions over and over again in order to succeed and be rewarded as much as possible in the game.
As well one thing that keeps the players "Hooked up" is most video games have many objectives that take time to achieve.
Most games have levels that are for prestige, armor parts or power ups. People are constantly in a state of competition and want to be the highest and the first to achieve all those objectives in the games, but the problem is that they take days and days of game play.
In a game that I play it would take 12 days of non-stop of playing to reach the highest level sometimes more. On top of this all games have achievement with are medals usually rewarded for an incredible action in the game, they are only there for bragging and fun.
People keep on playing violent video games for countless hours because of competition. Groups and alliance in the games also incite players to invest more time they have meeting and ask players to log on in a specific hour of the day.
Even though there is not scientific proof why people are addicted to video games many people believe it has to do with most of those things, rehab centers have been created just for video game addiction.
As a result of playing abundantly players are more likely to have poor social skills and be overweight. Video games require no physical activity and most people eat while playing those. This unbalances the calorie intake and outtake.
Games do not in any way encourage players to go out and exercise they want people to play more video games. Over playing violent video games can "shield" teens from going out and making friends. They do not go outside and meet new people. They feel no need to make friends because they are constantly occupied playing the game and attempting to achieve objectives in the game.
As they meet people in the game they think it is enough but they are not comfortable in face to face conversations. They only speak through a headset. People do not view them as who they really are they view them as their players; if their rank is high they earned the respect of their peers in the games.
In real life interaction they are not behind the mask of their character which makes them uncomfortable. Limiting the gameplay of violent video games for young people can have many positive effects. The player can decompress from daily stress.
If the players had a rough day instead of being aggressive and maybe hurting something or someone, he can take out his anger on a virtual enemy in the video games instead of causing damage.
Violent videogames provide exactly that kind of escape, giving kids "an arena where they can play with fantasies of danger, aggression and conflict, developing a feeling of mastery that can serve as an antidote, or at least a necessary break, from daily anxieties," Jones in wired.The effects of the violent video games, mostly affect the audience, regardless of the age (Anderson, & Brad, ).
Violent games are highly watched by adolescents and even children watch them from the influence of adults who give them a video to watch, or the ones who encourage them to . Effects of violent video games on Aggressive Behavior, Aggressive Cognition, Aggressive Affect, Physiological Arousal, and Prosoial Behavior: A meta-analyic Review of the Scientific Literature.
American Psychological Society, (6), Essay on The Negative Effects of Violent Video Games Words | 8 Pages.
Video games have been a rapidly expanding industry since their inception in the s. Along with their growth have come concerns about violent video games and their effects on aggression and violence in young people. Violent games are not the cause of teenage violence, the effect of video games is not always damaging, and the types of violent games should be categorized because all violent games /5(8).
Violent video games and their effects Essay Sample. It’s a highly debated subject by politicians, doctors, and parents to ban violent video games.
Of the 41 attackers studied, 27% had an interest in violent movies, 24% in violent books, and 37% exhibited interest in their own violent writings, while only 12% showed interest in violent video games.